— issue #668

SpringTale, LittleJS 1.28, and xFPS

Articles

SpringTale: a roguelike platformer MMO built with Phaser and Colyseus
Edward Vercoe talks about building a shared-world roguelike MMO solo with Phaser, Colyseus and TypeScript, combining procedural maps, permadeath and persistent multiplayer.
Phaser News

Moonlighter developer delays public playtest of next game over concerns of AI cloning
Digital Sun Games has scaled back the public playtest of its upcoming game ReVamp over concerns that generative AI tools could be used to rapidly reverse-engineer and clone the game before release.
Bryant Francis at Game Developer

Tutorials

NacatamalOn HTML5 SameGame powered by samegame-engine, a headless TypeScript class
See how the same headless SameGame engine can move unchanged from Phaser 4 to NacatamalOn, a TypeScript web renderer inspired by the visual style of consoles from the SNES to the GameCube.
Emanuele Feronato

Keeping a JavaScript game engine and its Swift twin in lockstep
How Composition keeps browser and iPhone versions of the same deterministic game simulation synchronized tick-for-tick using integer arithmetic, seeded randomness and automated parity tests.
Composition

Typography that leaves a trace: building scroll-driven ghost trails with GSAP
A walkthrough of creating rippling letters and scroll-driven ghost trails with Canvas 2D, GSAP and Three.js.
Robert Aperios at Codrops

Events

NRG 2026 - Retro Games and Demoscene Festival

Steam Next Fest - October 2026

Competitions

20 Second Game Jam 2026

Solo Dev Jam 13

Backseating Allowed Jam 2026

Tools

LittleJS 1.28.0 - cameras, screen shake and Box2D platforms

New in PlayCanvas Editor: a new projects home, and projects over MCP

Construct 3 r507 beta released

Resources

Pixel RPG Object Actions: 60 one-shots

Bored Blocks - HTML5 block puzzle idle game + full source code

Demos

CSS orbital sphere

Shadow illusion

Dweet of the week: silent dunes

Games

xFPS

Mine Together

Shople

Click Bait

Halloween Games Online

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