— issue #667

Chasing the moment, EXPAND, and Mona's Bug Bash

Articles

Chasing the moment: making a short film for the browser with Three.js and GLSL
A behind-the-scenes look at Chasing the Moment, a cinematic web experience where Three.js and GLSL are used as the set, camera, lighting, and effects for a short film that plays entirely in the browser.
Canberk Polat at Codrops

How to modernize an online game that millions still play
A practical look at modernizing long-running games without breaking years of shipped content, workflows, player habits, and unexpected behaviours that have become part of the experience.
Aliaksandr Zhorau at Software Engineering Daily

Playgama launches a suite of tools that lets AI agents analyze, refine, and update games on their own
Playgama is expanding its agentic game-development tooling with a loop where AI agents can publish browser games, analyze real player data, improve the game, and deploy an updated build.
Sam Smith at GamesBeat

Introducing Xbox Labs
Microsoft introduces Xbox Labs, a new initiative exploring emerging game technology including compatibility, decompilation, preservation, AI-assisted creation, and bringing games to new platforms through technologies such as WebAssembly and WebGPU.
Asha Sharma at Xbox Wire

Tutorials

Understanding Phaser's EXPAND scale mode
Learn how Phaser's EXPAND scale mode can fill screens of different shapes without black bars or cropping while keeping gameplay dimensions consistent through a fixed world area and camera zoom.
Emanuele Feronato's blog

Events

Game Industry Conference 2026

GAConf USA 2026

Competitions

Human Testing Jam

The Monster Bash

Tools

New in PlayCanvas Editor: gravity scale, the Inspector, and splat budget mode

Defold adds support for Microsoft Xbox

Construct 3 r506 stable released

CSS cubic-bezier to Spine 4.2 curve converter

Pixel to 3D Batch Builder

Demos

Sand bottle

Charms

Dweet of the week: zebra hills

Games

Mona's Bug Bash

Tiefenrausch

UnderTen

Coronet Arcade

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