— issue #667Chasing the moment, EXPAND, and Mona's Bug Bash
Articles
Chasing the moment: making a short film for the browser with Three.js and GLSL
A behind-the-scenes look at Chasing the Moment, a cinematic web experience where Three.js and GLSL are used as the set, camera, lighting, and effects for a short film that plays entirely in the browser.
Canberk Polat at Codrops
How to modernize an online game that millions still play
A practical look at modernizing long-running games without breaking years of shipped content, workflows, player habits, and unexpected behaviours that have become part of the experience.
Aliaksandr Zhorau at Software Engineering Daily
Playgama launches a suite of tools that lets AI agents analyze, refine, and update games on their own
Playgama is expanding its agentic game-development tooling with a loop where AI agents can publish browser games, analyze real player data, improve the game, and deploy an updated build.
Sam Smith at GamesBeat
Introducing Xbox Labs
Microsoft introduces Xbox Labs, a new initiative exploring emerging game technology including compatibility, decompilation, preservation, AI-assisted creation, and bringing games to new platforms through technologies such as WebAssembly and WebGPU.
Asha Sharma at Xbox Wire
Tutorials
Understanding Phaser's EXPAND scale mode
Learn how Phaser's EXPAND scale mode can fill screens of different shapes without black bars or cropping while keeping gameplay dimensions consistent through a fixed world area and camera zoom.
Emanuele Feronato's blog
Events
Game Industry Conference 2026
GAConf USA 2026
Competitions
Human Testing Jam
The Monster Bash
Tools
New in PlayCanvas Editor: gravity scale, the Inspector, and splat budget mode
Defold adds support for Microsoft Xbox
Construct 3 r506 stable released
CSS cubic-bezier to Spine 4.2 curve converter
Pixel to 3D Batch Builder
Demos
Sand bottle
Charms
Dweet of the week: zebra hills
Games
Mona's Bug Bash
Tiefenrausch
UnderTen
Coronet Arcade