— issue #665Halo in the browser, LittleJS Jam 3, and Defold 1.13.2
Articles
You can now play Halo CE in your web browser
An unofficial port of the original Halo: Combat Evolved now runs directly in the browser, including the campaign and multiplayer support.
Sam Woods at TheGamer
42% of the games from last year's Vibe Jam are already offline
A look at more than 2,000 Vibe Jam entries shows how quickly experimental web games disappear, and why static hosting tends to survive much better than custom domains and server-dependent projects.
Michael Scheiwiller's blog
Launching mobile FPS on HTML5 platforms and a standalone website: Hazmob FPS and Playgama deep dive
The team behind HTML5 FPS Hazmob shares its journey from reaching 1.2 million monthly play sessions on MSN to running its own standalone website, which now draws about 120,000 visits a month.
Mobidictum
Tutorials
WebXR tutorial: getting started with Three.js and no game engine
Learn how to turn a Three.js scene into a browser-based VR experience, add controller and hand input, and get started with WebXR without Unity, an app store, or a native build pipeline.
NewsNix
The file is in your ZIP, why does itch still return 403?
A practical look at why HTML5 games can request a different path from the one actually stored in their ZIP, and how Asset Match can uncover capitalization, path, and missing-file problems.
Pebblefold at itch.io
Competitions
LittleJS Jam 3
GameDev.tv Halloween Jam 2026
Wholesome Games Game Jam 2026
Tools
SliceForge - game UI you can actually ship
Voxella Lite - voxel editing for Blender
Defold 1.13.2 released
Demos
Realistic interactive pool water
Line 2 node material
Dweet of the week: symbiotic spirals
Videos
Jupi Plays Indie Games: all the games from js13kGames 2026, part 1
Frank Force at Game Dev Advice: stop waiting for perfect, start shipping games
Games
Smush Fighter
Dolly Parton Clicker