— issue #661Minesweeper in 247 bytes, Rapid.js, and Plant Shop
Articles
Irish browser games start-up Entity raises $5M in funding for 'console-quality games for the new web era'
Dublin-based Entity has raised $5 million to build a browser gaming platform powered by WebGPU and WebAssembly, aiming to deliver console-quality games without downloads or installs.
Nicole Carpenter at Game Developer
How HeartBeast shipped a game in 4 months
Matt Hackett looks at HeartBeast's rapid development process and the lessons learned from prototyping, keeping scope small, using existing assets, and shipping fast.
Matt Hackett at Valadria
The games industry is stifled by a culture of fear
A workgroup hosted by Rami Ismail argues that risk-averse decision-making, trend chasing, and excessive reliance on market research are stifling creativity across the games industry.
Lewis Packwood at GamesIndustryBiz
Tutorials
The depths of JavaScript: Minesweeper in 247 bytes
A deep dive into code golfing a functional browser version of Minesweeper down to just 247 characters of JavaScript.
Yui's blog
HTML5 game performance: holding 60 FPS on mobile
A practical guide to keeping HTML5 games running smoothly on mobile by avoiding hot-path allocations, reducing garbage collection, pooling objects, and keeping rendering costs under control.
NixieFX team
Competitions
Less than 9 days to submit your entry into js13kGames 2026
Uplifting Game Jam 9
Tools
Rapid.js - a lightweight WebGL 2D renderer
1BITDRAGON 5 released
Photon Fusion Multiplayer for Defold + sample 3D platformer
Demos
Little creature
Low-poly neon village
Dweet of the week: uptown
Games
Plant Shop
Clear Sequence