— issue #660Procedural geometry, ZzFX Studio, and air hockey
Articles
W4 Games raises $18M to expand its international team
W4 Games has also signed a multi-year strategic partnership with Tencent to scale its business and the Godot ecosystem in Asia.
Diego Argüello at Game Developer
Roblox officially cracks down on doomscrolling-reward games after controversy
Roblox has taken a stance against "doomscrolling" by restricting games that reward ongoing media feed consumption.
Elijah Gonzalez at Polygon
Playgama launches Wrap to help developers run games outside app stores
Wrap turns HTML5 games into standalone websites with their own domains, monetization, purchases, SEO, and player analytics.
Jolie Feld at GamesBeat
Tutorials
Exploring procedural geometry with Three.js and WebGPU
A deep dive into building a flexible Three.js Geometry Painter with WebGPU and TSL, from surface picking and procedural geometry to custom shaders, lighting, and post-processing.
Chiro Visuals at Codrops
How to build immersive 3D web experiences in 2026
WebGL development can make the web feel alive or tank your load times. Learn how to build immersive, high-performance 3D web experiences in 2026.
MDX
Competitions
js13kGames 2026 is halfway through
Tools
ZzFX Studio - algorithmic chiptune tracker
W-XR - lightweight WebXR scene with W renderer
NixieFX - full-featured Three.js particle editor
Demos
Air hockey
Voxel city generator
Dweet of the week: looking up
Games
Gold City
Movie Cast
Now THAT'S a Big Dragon! released