— issue #660

Procedural geometry, ZzFX Studio, and air hockey

Articles

W4 Games raises $18M to expand its international team
W4 Games has also signed a multi-year strategic partnership with Tencent to scale its business and the Godot ecosystem in Asia.
Diego Argüello at Game Developer

Roblox officially cracks down on doomscrolling-reward games after controversy
Roblox has taken a stance against "doomscrolling" by restricting games that reward ongoing media feed consumption.
Elijah Gonzalez at Polygon

Playgama launches Wrap to help developers run games outside app stores
Wrap turns HTML5 games into standalone websites with their own domains, monetization, purchases, SEO, and player analytics.
Jolie Feld at GamesBeat

Tutorials

Exploring procedural geometry with Three.js and WebGPU
A deep dive into building a flexible Three.js Geometry Painter with WebGPU and TSL, from surface picking and procedural geometry to custom shaders, lighting, and post-processing.
Chiro Visuals at Codrops

How to build immersive 3D web experiences in 2026
WebGL development can make the web feel alive or tank your load times. Learn how to build immersive, high-performance 3D web experiences in 2026.
MDX

Competitions

js13kGames 2026 is halfway through

Tools

ZzFX Studio - algorithmic chiptune tracker

W-XR - lightweight WebXR scene with W renderer

NixieFX - full-featured Three.js particle editor

Demos

Air hockey

Voxel city generator

Dweet of the week: looking up

Games

Gold City

Movie Cast

Now THAT'S a Big Dragon! released

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