— issue #659

Gamedev.js Survey open, verity engine, and LittleJS Arcade

Articles

Godot adoption is rising: what are devs getting out of the engine?
Godot's 'lightweight' features are a major reason why devs are sticking with the open source engine.
Bryant Francis at Game Developer

The opportunity cost of Sony's live service pivot is enormous
The cost can't be measured only in money; what's the price tag for some of Sony's biggest studios being missing in action for much of the PS5 era?
Rob Fahey at GamesIndustryBiz

Developer Cold Iron Studios shuts down cloud version of $60 game with no refunds
A reminder of the perils of digital ownership.
Scharon Harding at Ars Technica

Still more GTA 6 details from the latest leaked video: traffic cameras, car trackers, and drivers that put up a fight
With each leaked video we learn a bit more about the game.
Christopher Livingston at PC Gamer

Tutorials

Relighting images with depth maps and Three.js
Explore how depth maps, TSL, and WebGPU can be combined to turn flat 2D images into dynamic surfaces with realistic lighting, surface detail, and self-shadowing.
Dominik Fojcik at Codrops

Tools

Open SA - a from-scratch, high-performance WebGPU engine compatible with RenderWare (GTA San Andreas)

Defold 1.13.1 released

Resources

Gamedev.js Survey 2026 is open - you can fill the form directly here

Demos

Verity engine

Circle pattern animation lighten

Dweet of the week: plastic

Games

LittleJS Arcade

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