— issue #646Spears N’ Coins, GMRT, and Dynamine
Articles
"People want MMOs, and the sales of New World proved it" - Cryptic Studios head Jack Emmert on why MMOs are ripe for reinvention
"I think that the idea that the MMO crowd doesn't exist is belied by the number of players who are still in World of Warcraft".
Lewis Packwood at GamesIndustryBiz
LATAM indie devs lay out how to improve your text animation
Want people to read your text? Juice it up.
Bryant Francis at Game Developer
The internet reacts to the end of Bungie’s sci-fi MMO Destiny
Saying it's the end of an era feels like an understatement.
Ethan Gach at Kotaku
Everyone’s a loser in Strait of Hormuz game that simulates global crisis
The game asks players to find the least worst options for a shipping chokepoint.
Jeremy Hsu at Ars Technica
Tutorials
HTML5 game Spears N’ Coins with Phaser 4.1 and TypeScript: a tiny endless runner like Dashy Panda
Collect stuff and avoid spikes. It’s Dashy Panda‘s gameplay, and I just built a HTML5 game with the same mechanics called Spears N’ Coins.
Emanuele Feronato's blog
Tools
GameMaker launches GMRT: the runtime professional developers have been waiting for
Three.js r184 released
Demos
Yotta
Parallelizable cloth simulation
Dweet of the week: VHS
Games
Dynamine