— issue #645

Gamedev.js Jam 2026 winners announced, GemShell, and 8-Bit Tennis

Articles

Video codecs are a nightmare for game developers, but there's no solution in sight
Developers sometimes take extraordinary measures to make videos play in video games.
Diego Argüello at Game Developer

"The old school publishing model is dead" - Silver Lining Interactive joins the new wave of pick and mix publishers
"It's the most open market I've ever seen, where anyone can do whatever they want," says founder Luke Keighran.
Lewis Packwood at GamesIndustryBiz

The workers behind MTG Arena say success hasn’t protected them from instability
Organizers speak out ahead of a pivotal June election.
Corey Plante at Polygon

Baldur's Gate 2 almost had a 'time travel plot', letting you visit an alternate future where BG1's main villain rules the Sword Coast
Sadly Sarevok never got his do-over.
Fraser Brown at PC Gamer

Tutorials

WebGL and Three.js: building 3D web experiences that actually perform
We are going to cover the full pipeline from scene setup to deployment, with specific optimization techniques we use in our own projects - including work that feeds into our Adellion Forge asset pipeline.
Simplified Media

Competitions

Gamedev.js Jam 2026 winners announced

Best entries from the Challenges in Gamedev.js Jam 2026

New Gamedev.js Jam 2026 t-shirt: Machines

Tools

GemShell - HTML5 games to native apps

PixiJS 8.17 released

Demos

Grid run

Modern visual

Dweet of the week: organic spiral

Games

8-Bit Tennis

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