— issue #644Physics engine with incremental rollback, GameBoy, and Tiny Towers
Articles
Indie games have built a thriving economy in territory traditional publishers abandoned or ignored
Godot's growth figures and Steam revenue data show that far from being a sideshow, indie gaming is a slow-burning revolution.
Rob Fahey at GamesIndustryBiz
Google DeepMind partners with EVE Online for AI model testing
Move comes as CCP Games spends $120M to go independent, rebrands as Fenris Creations.
Kyle Orland at Ars Technica
True permadeath: you can never play this game again if you let its immortal snail assassin touch your mouse pointer
The meme where a killer snail slowly but relentlessly pursues you is coming to your desktop.
Christopher Livingston at PC Gamer
'Not-for-profit' biz models can make for better showcases, say Triple-i Initiative organizers
Focusing on covering costs instead of profits can build a better marketing engine.
Bryant Francis at Game Developer
Tutorials
How to publish your web games on Xiaomi Game Center and access a new audience beyond saturated platforms
We’ll explore all the basics of distributing and publishing web games to Xiaomi Game Center and share results after testing 600+ games to give you a hint at which titles are best suited for this platform and what you can expect in terms of revenue.
Pavel Polovinka at Playgama
Tools
Easel with the physics engine with incremental rollback
Phaser Editor v5 is here: AI integration and full Phaser 4 support
Defold 1.12.4 released
Demos
GameBoy
Another world
Dweet of the week: forest with lakes
Games
Tiny Towers
The Red Pearls of Borneo