— issue #642SameGame, floaties, and GOTO Town
Articles
Super Mario Galaxy Movie surpasses $755m globally, becomes highest-grossing film of 2026
Mario animated film franchise has surpassed $2 billion at the global box office.
Sophie McEvoy at GamesIndustryBiz
Microsoft is working to eliminate PC gaming’s “compiling shaders” wait times
Advanced Shader Delivery uses precompiled shaders for “console-like load times” across PC hardware.
Kyle Orland at Ars Technica
Nintendo is being sued by customers seeking tariff refunds
Two consumers based in the United States claim the Switch maker has unjustly benefited from tariffs imposed by the Trump administration.
Chris Kerr at Game Developer
The Bafta games awards showed me again that honouring art over commerce is a win for all
From mega hit Clair Obscur to the genius Blue Prince, the winners at this year’s event help me refocus on why games really matter.
Keza MacDonald at The Guardian
Tutorials
Phaser 4 HTML5 SameGame powered by samegame-engine, a headless TypeScript class
This time I built a headless SameGame engine written in TypeScript, ready for you to get from GitHub, then I launched the Phaser create-game app, let it build the template, updated to Phaser 4 and wrote my new SameGame version.
Emanuele Feronato's blog
Competitions
Gamedev.js Jam 2026 ends in two days
Green Game Jam 2026
Tools
Defold 1.12.3 released
Construct 3 r478 released
CopyPxl - AI bitmap font generator
Demos
Floaties
Submerge
Dweet of the week: 3D vase spin
Games
GOTO Town