— issue #640

Fake 3D characters in a 2D engine, Crashcat, and Sticker Truck

Articles

Video game devs explain how pausing works and sometimes it gets weird
Developers provide some insight into how they all make games stop and start when you press a button.
Zack Zwiezen at Kotaku

How to build a real business on Roblox in 2026
What operators miss when they treat Roblox like “just another platform.”
Deconstructor of Fun

Split Fiction dev Hazelight Studios accrues 50M total sales
It Takes Two is responsible for 30 million of those sales.
Diego Argüello at Game Developer

Playing Wolfenstein 3D with one hand in 2026
Over three decades later, this historical curiosity has more than a few rough edges.
Kyle Orland at Ars Technica

Tutorials

Creating fake 3D characters in a 2D engine
How I've created a somewhat 3D looking top-down shooter without using a 3D engine.
Rémi Vansteelandt's Substack

Competitions

YouTube Playables challenge in Gamedev.js Jam 2026

Tools

Crashcat - physics engine for JavaScript

Pompelmi - file upload security for Node.js

MemPalace - highest-scoring AI memory system ever benchmarked

Demos

Pylon terrain

String theory

Dweet of the week: Easter eggs

Games

Sticker Truck

Rowdle

© 2014 - 2025 Enclave Games | Privacy policy Contact