— issue #640Fake 3D characters in a 2D engine, Crashcat, and Sticker Truck
Articles
Video game devs explain how pausing works and sometimes it gets weird
Developers provide some insight into how they all make games stop and start when you press a button.
Zack Zwiezen at Kotaku
How to build a real business on Roblox in 2026
What operators miss when they treat Roblox like “just another platform.”
Deconstructor of Fun
Split Fiction dev Hazelight Studios accrues 50M total sales
It Takes Two is responsible for 30 million of those sales.
Diego Argüello at Game Developer
Playing Wolfenstein 3D with one hand in 2026
Over three decades later, this historical curiosity has more than a few rough edges.
Kyle Orland at Ars Technica
Tutorials
Creating fake 3D characters in a 2D engine
How I've created a somewhat 3D looking top-down shooter without using a 3D engine.
Rémi Vansteelandt's Substack
Competitions
YouTube Playables challenge in Gamedev.js Jam 2026
Tools
Crashcat - physics engine for JavaScript
Pompelmi - file upload security for Node.js
MemPalace - highest-scoring AI memory system ever benchmarked
Demos
Pylon terrain
String theory
Dweet of the week: Easter eggs
Games
Sticker Truck
Rowdle