— issue #638Wonderland Engine 1.6, Phaser 4 RC 7, and TypeScript 6.0
Articles
Gamers react with overwhelming disgust to DLSS 5’s generative AI glow-ups
Nvidia’s next frame-gen tech goes way beyond upscaling, and not in a good way.
Kyle Orland at Ars Technica
Organiser of Reboot Develop issued with bankruptcy order, underlining fears over event's future
Dubrovnik venue confirms that celebrated Croatian development conference will not be returning in 2026.
Jon Hicks at GamesIndustryBiz
Fortnite back on Google Play worldwide after Epic and Google settle
The settlement took place in early March, months after a federal court cast doubts on the terms.
Diego Argüello at Game Developer
It's brutal out there: Deus Ex and Unreal composer says he's submitted 50 resumes and gotten one interview in the last year
AI's impact on audio production has, of course, become a hot topic in the game music world.
Wes Fenlon at PC Gamer
Tutorials
How to handle complex logic in GDevelop 5: the finite state machine
This tutorial will show you how to structure your project in a way that encapsulates the logic of your player (enemies or other dynamic objects).
GDevelop documentation
Tools
Wonderland Engine 1.6.0: meshlets and SSAO
Phaser 4 Release Candidate 7: light, noise, and color
Announcing TypeScript 6.0
Demos
Geeko-swaying
Dark cubes reflections
Dweet of the week: 3D gears
Games
Scores
Piroot - wishlist on Steam