— issue #638

Wonderland Engine 1.6, Phaser 4 RC 7, and TypeScript 6.0

Articles

Gamers react with overwhelming disgust to DLSS 5’s generative AI glow-ups
Nvidia’s next frame-gen tech goes way beyond upscaling, and not in a good way.
Kyle Orland at Ars Technica

Organiser of Reboot Develop issued with bankruptcy order, underlining fears over event's future
Dubrovnik venue confirms that celebrated Croatian development conference will not be returning in 2026.
Jon Hicks at GamesIndustryBiz

Fortnite back on Google Play worldwide after Epic and Google settle
The settlement took place in early March, months after a federal court cast doubts on the terms.
Diego Argüello at Game Developer

It's brutal out there: Deus Ex and Unreal composer says he's submitted 50 resumes and gotten one interview in the last year
AI's impact on audio production has, of course, become a hot topic in the game music world.
Wes Fenlon at PC Gamer

Tutorials

How to handle complex logic in GDevelop 5: the finite state machine
This tutorial will show you how to structure your project in a way that encapsulates the logic of your player (enemies or other dynamic objects).
GDevelop documentation

Tools

Wonderland Engine 1.6.0: meshlets and SSAO

Phaser 4 Release Candidate 7: light, noise, and color

Announcing TypeScript 6.0

Demos

Geeko-swaying

Dark cubes reflections

Dweet of the week: 3D gears

Games

Scores

Piroot - wishlist on Steam

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