— issue #634Level selection screen, PixUI, and AR Templates
Articles
I taught my dog to vibe code games
The key to making this work is telling Claude Code that a genius game designer who only speaks in cryptic riddles is giving it instructions, add strong guardrails, and build plenty of tools for automated feedback.
Caleb Leak's blog
Contractor management platform Mellow launches new indie support program
Offers six months of full access to recruitment and management tools for $1 per contractor per month.
Sophie McEvoy at GamesIndustryBiz
New York sues Valve for enabling “illegal gambling” with loot boxes
The ability to resell Steam items for real value is key to the state’s case.
Kyle Orland at Ars Technica
Enclave Games in 2025, and plans for 2026
Last year was quite similar to the previous one as unfortunately no new games were released, but at least it was quite similar to the previous one as all the usual events and activities were organized more or less on time.
Andrzej Mazur at Enclave Games
It looks like Netflix won't be acquiring Warner Bros. Games after all
The streamer has exited the race for entertainment giant Warner Bros. Discovery following a new bid from rival Paramount Skydance.
Chris Kerr at Game Developer
Tutorials
Build a highly customizable mobile friendly HTML5 level selection screen
Controllable by tap, swipe and mouse wheel, written in TypeScript and powered by Phaser.
Emanuele Feronato's blog
Competitions
js13kGames 2025 t-shirts shipped
Tools
Phaser PixUI - open-source UI library for pixel art games
Wonderland Engine 1.5.3 with AR Templates released
Demos
OctaVase
Elevator visual
Dweet of the week: café wall illusion
Games
Cannon Balls