— issue #633

Phaser Editor v5 Beta, 3 web game frameworks, and Three.js Descent

Articles

The rise of productivity games on Steam
Breaking down what we can learn from a niche but mighty subgenre.
Jordan at Over Powered Game Marketing

Godot veteran says 'AI slop' pull requests have become overwhelming
Godot veteran Rémi Verschelde has expressed dismay at the number of "AI slop" pull requests being generated for the free, open-source engine by large language models.
Chris Kerr at Game Developer

Remake specialist Bluepoint Games, co-developer of God of War Ragnarok, shut down by Sony
70 staff to lose jobs; Playstation Studios head Hermen Hulst blames "increasingly challenging industry environment".
Jon Hicks at GamesIndustryBiz

RAM shortage hits Valve’s four-year-old Steam Deck, now available “intermittently”
Forget launching new stuff - Valve is even having problems with existing hardware.
Andrew Cunningham at Ars Technica

Tutorials

Simulating rotating gravity and perimeter based movement like in Be Brave, Barb game with Phaser, without any physics engine
The heroine walks along the outer perimeter of floating shapes, rotates naturally at corners, and when se jumps, gravity shifts direction depending on the side she’s attached to.
Emanuele Feronato's blog

Tools

Phaser Editor v5 Beta now available

AutoSprite - AI spritesheet generator

Resources

The beautiful paper map for OpenMW

Humble RPG Bundle: Fallout tabletop mega bundle by Modiphius

Demos

Memento mori

Knight murmurations

Dweet of the week: color waves

Videos

JSLegendDev: I tried 3 web game frameworks (Kaplay, Phaser, Excalibur) so you don’t have to

Daivuk: How I made a shooter game in 64 KB

Games

Three.js Descent

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