— issue #632Countdown to Gamedev.js Jam 2026, Fluorite Game Engine, and Woodlock
Articles
Countdown to Gamedev.js Jam 2026 and call for partners
In exactly two months from now the seventh edition of Gamedev.js Jam, the online web game development competition, will begin.
End3r at Gamedev.js
Party like it’s 2001: Diablo II gets a new expansion, new playable class
Alongside new endgame content, Blizzard says the Warlock is coming to other Diablo games soon.
Kyle Orland at Ars Technica
The biggest gaming series are going indie, could it save the games industry?
Gaming's biggest publishers are leaning on indie studios to freshen up their most valuable games.
Giovanni Colantonio at Polygon
Highguard's high-profile mistakes should be a lesson for other developers
Wildlight's game might not deserve the internet vitriol, but its missteps have left it in a tough spot – and provide a stark warning to others.
Rob Fahey at GamesIndustryBiz
Tutorials
Reducing Tiled maps to optimized collision rectangles with greedy merging
A collision layer exported from Tiled is essentially a dense grid: one value per cell, even when large contiguous areas represent the same solid structure.
Emanuele Feronato's blog
Events
React Summit 2026: join thousands of React devs from around the world
Amsterdam and Online – 12 and 16 Jun 2026. Inspiring talks, Amsterdam vibes, and unforgettable networking. Register now using promo code GAMEDEV (-10%).
Tools
Fluorite Game Engine - first console-grade game engine fully integrated with Flutter
Unity Build Optimization Tool - cut 100 MB to 30 MB with one plugin
Demos
Breathing shutter
Lorenz attractor - chaos and prediction
Dweet of the week: pool of blue dots
Games
Woodlock
Trois-Rivières