— issue #632

Countdown to Gamedev.js Jam 2026, Fluorite Game Engine, and Woodlock

Articles

Countdown to Gamedev.js Jam 2026 and call for partners
In exactly two months from now the seventh edition of Gamedev.js Jam, the online web game development competition, will begin.
End3r at Gamedev.js

Party like it’s 2001: Diablo II gets a new expansion, new playable class
Alongside new endgame content, Blizzard says the Warlock is coming to other Diablo games soon.
Kyle Orland at Ars Technica

The biggest gaming series are going indie, could it save the games industry?
Gaming's biggest publishers are leaning on indie studios to freshen up their most valuable games.
Giovanni Colantonio at Polygon

Highguard's high-profile mistakes should be a lesson for other developers
Wildlight's game might not deserve the internet vitriol, but its missteps have left it in a tough spot – and provide a stark warning to others.
Rob Fahey at GamesIndustryBiz

Tutorials

Reducing Tiled maps to optimized collision rectangles with greedy merging
A collision layer exported from Tiled is essentially a dense grid: one value per cell, even when large contiguous areas represent the same solid structure.
Emanuele Feronato's blog

Events

React Summit 2026: join thousands of React devs from around the world
Amsterdam and Online – 12 and 16 Jun 2026. Inspiring talks, Amsterdam vibes, and unforgettable networking. Register now using promo code GAMEDEV (-10%).

Tools

Fluorite Game Engine - first console-grade game engine fully integrated with Flutter

Unity Build Optimization Tool - cut 100 MB to 30 MB with one plugin

Demos

Breathing shutter

Lorenz attractor - chaos and prediction

Dweet of the week: pool of blue dots

Games

Woodlock

Trois-Rivières

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