— issue #626

Event-driven gameplay, reflecting, and Hexstorm

Articles

From hobby to 67 million gameplays on Poki in 2025
I’ve been creating games since 2020 as a hobby, and turning it into my main occupation was a dream that came true with Poki.
Artem Lanin at Medium

GOG is getting acquired by its original co-founder
Today, Michał Kiciński, one of the co-founders of CD PROJEKT, and the co-founder of GOG, has acquired GOG from CD PROJEKT.
GOG blog

Christmas Present Rush - my game jam award story
Since I started developing games, participating in a game jam has always been on my wishlist.
Sublevelgames

Instead of fixing WoW’s new floating house exploit, Blizzard makes it official
“We all kinda immediately agreed this was way too cool to change.”
Kyle Orland at Ars Technica

Tutorials

Event-driven gameplay in ExcaliburJS
We’ll explore what Excalibur’s event framework actually gives you, why publish/subscribe (pub/sub) patterns matter in games, practical, real-world use cases, and how to model gameplay events, not just callbacks.
Justin Young at Excalibur.js

Tools

Construct 3 version r466 released

The Concise TypeScript Book

Demos

Reflecting

Blooming squares loader

Dweet of the week: ASCII rotating sphere

Videos

Behind the scenes of the legendary classic characters of Mortal Kombat 2

Scott Westover: animate sprite sheets in Phaser 4

Games

HEXSTORM: Tears of Arcadia

FOGGY Golf

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