— issue #626Event-driven gameplay, reflecting, and Hexstorm
Articles
From hobby to 67 million gameplays on Poki in 2025
I’ve been creating games since 2020 as a hobby, and turning it into my main occupation was a dream that came true with Poki.
Artem Lanin at Medium
GOG is getting acquired by its original co-founder
Today, Michał Kiciński, one of the co-founders of CD PROJEKT, and the co-founder of GOG, has acquired GOG from CD PROJEKT.
GOG blog
Christmas Present Rush - my game jam award story
Since I started developing games, participating in a game jam has always been on my wishlist.
Sublevelgames
Instead of fixing WoW’s new floating house exploit, Blizzard makes it official
“We all kinda immediately agreed this was way too cool to change.”
Kyle Orland at Ars Technica
Tutorials
Event-driven gameplay in ExcaliburJS
We’ll explore what Excalibur’s event framework actually gives you, why publish/subscribe (pub/sub) patterns matter in games, practical, real-world use cases, and how to model gameplay events, not just callbacks.
Justin Young at Excalibur.js
Tools
Construct 3 version r466 released
The Concise TypeScript Book
Demos
Reflecting
Blooming squares loader
Dweet of the week: ASCII rotating sphere
Videos
Behind the scenes of the legendary classic characters of Mortal Kombat 2
Scott Westover: animate sprite sheets in Phaser 4
Games
HEXSTORM: Tears of Arcadia
FOGGY Golf