— issue #618Game Off 2025, Spark, and Box2D3-WASM
Articles
Programmer installed and ran Doom on an orbiting European Space Agency satellite
Next step: Doom in Mars.
Bruno Ferreira at Tom's Hardware
Post-heist reports reveal the password for the Louvre's video surveillance was 'Louvre,' and suddenly the dumpster-tier opsec of videogame NPCs seems a lot less absurd
Is leaving the safe combination on a post-it note that much worse?
Lincoln Carpenter at PC Gamer
The games industry reacts to the delay of GTA 6
Publishers, marketers, and journalists share how their plans will be affected by GTA 6 arriving in November.
Lewis Packwood at GamesIndustryBiz
How poor leadership slows down game development
No tool - AI or otherwise - can speed up game development if leaders don't rise to the occasion.
Bryant Francis at Game Developer
Tutorials
The making of Whiskers Witch Adventure
As always, this year builds upon my js13k 3d game engine, that I have been using and improving since 2022. The most obvious improvement this year is the addition of full animation.
Rob Louie's blog
Ashes of Ulthar post mortem
Early on, I knew that I wanted to make a "silhouette" game - a graphical style where it's hand-drawn pixels, brightest color in the background, everything in the foreground drawn as silhouettes.
Elliot Nelson at 7 Ton Shark
Competitions
Game Off 2025 started
Tools
Spark - advanced 3D Gaussian Splatting renderer for Three.js
Box2D3-WASM
Demos
Streaks
Marble barble
Dweet of the week: the mysterious Simone Attractor
Games
Dwarf Eats Mountain