— issue #617

SOG, carve-a-pumpkin, and Pac-Man Halloween

Articles

Almost 6000 wishlists in a month with an AI-generated trailer
Whether people like it or not, the role of AI in game development will only continue to grow. And even if someone dislikes it, it would be foolish to ignore.
KeyInternational3503 at Reddit

Inside the secret psychology of horror games – and why we can’t help pushing play
It’s not just what we hear and see that scares us, according to those behind many of video gaming’s modern horror classics.
Rebecca April May at The Guardian

Another tech giant’s gaming ambitions bite the dust
The gutting of Amazon Games is tragic, but arguably a long time coming; like many tech giants, the company critically underestimated the complexity of succeeding in this market.
Rob Fahey at GamesIndustryBiz

Behind Escape from Duckov's unlikely rise to the top of the Steam charts
A duck-themed reimagining of the extraction shooter genre proved to be a winning formula for Escape from Duckov.
Nicole Carpenter at Game Developer

Tutorials

Building Triska the Ninja Cat: a js13k dev story
Even with a tiny size limit, Triska the Ninja Cat is full of action, challenge, and a bandana that moves on its own. In this post, I’ll share how I used AI to speed up game development and bring everything together.
John at Reit Games

Cat Survivors: how we squeezed a whole game into 13KB for js13k 2025
We eagerly accepted the challenge with a few goals in mind: work smart, not hard; achieve maximum gameplay with minimum overhead; and, most importantly, focus on the game itself.
Elias Ku's blog

Events

WAWTECH 2025 - a new tech conference in Warsaw for 5,000 developers
50+ speakers from OpenAI, Meta, Google & others. 6 tracks: AI, Dev, HighLoad, SciTech, Startup, Product + networking, food zone & afterparty. Warsaw, Dec 16-17.

Tools

SOG: the WebP of Gaussian splatting

Three.js r181 released

Demos

Carve-a-pumpkin

Donut glass

Dweet of the week: hypnotic rainbow spiral

Games

PAC-MAN: Halloween 2025

PolyTrack

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