— issue #617SOG, carve-a-pumpkin, and Pac-Man Halloween
Articles
Almost 6000 wishlists in a month with an AI-generated trailer
Whether people like it or not, the role of AI in game development will only continue to grow. And even if someone dislikes it, it would be foolish to ignore.
KeyInternational3503 at Reddit
Inside the secret psychology of horror games – and why we can’t help pushing play
It’s not just what we hear and see that scares us, according to those behind many of video gaming’s modern horror classics.
Rebecca April May at The Guardian
Another tech giant’s gaming ambitions bite the dust
The gutting of Amazon Games is tragic, but arguably a long time coming; like many tech giants, the company critically underestimated the complexity of succeeding in this market.
Rob Fahey at GamesIndustryBiz
Behind Escape from Duckov's unlikely rise to the top of the Steam charts
A duck-themed reimagining of the extraction shooter genre proved to be a winning formula for Escape from Duckov.
Nicole Carpenter at Game Developer
Tutorials
Building Triska the Ninja Cat: a js13k dev story
Even with a tiny size limit, Triska the Ninja Cat is full of action, challenge, and a bandana that moves on its own. In this post, I’ll share how I used AI to speed up game development and bring everything together.
John at Reit Games
Cat Survivors: how we squeezed a whole game into 13KB for js13k 2025
We eagerly accepted the challenge with a few goals in mind: work smart, not hard; achieve maximum gameplay with minimum overhead; and, most importantly, focus on the game itself.
Elias Ku's blog
Events
WAWTECH 2025 - a new tech conference in Warsaw for 5,000 developers
50+ speakers from OpenAI, Meta, Google & others. 6 tracks: AI, Dev, HighLoad, SciTech, Startup, Product + networking, food zone & afterparty. Warsaw, Dec 16-17.
Tools
SOG: the WebP of Gaussian splatting
Three.js r181 released
Demos
Carve-a-pumpkin
Donut glass
Dweet of the week: hypnotic rainbow spiral
Games
PAC-MAN: Halloween 2025
PolyTrack