— issue #593Gamedev.js Jam 2025 winners, Quark Network Engine, and Monstra
Articles
The 'deprofessionalization of video games' was on full display at PAX East
PAX East felt like a warning: explosively successful games by solo devs and small teams are great, but it could lead to a dearth of vital specialists.
Bryant Francis at Game Developer
Playgama expands Bridge SDK distribution to over 300m users
“Adding Facebook and MSN is a major step forward for reach - and we’re just getting started,” said Playgama head of developer success Pavel Polovinka.
Isa Muhammad at PocketGamerBiz
How co-development companies are navigating a turbulent industry in 2025
GamesIndustryBiz catches up with some of the top companies working in the co-dev space to see how they are faring given current industry headwinds.
Alex Calvin at GamesIndustryBiz
Don’t look now, but a confirmed gamer is leading the Catholic Church
Prevost played Wordle and Words with Friends before leaving for the conclave.
Kyle Orland at ArsTechnica
Tutorials
Build a HTML5 Helix Jump prototype with Three.js and TypeScript – step 3: adding spikes and using GSAP for camera tweening
I used GSAP to animate the camera when the player dies, moving it to frame the point of impact, and to smootly fade ball’s color to red.
Emanuele Feronato's blog
Competitions
Gamedev.js Jam 2025 winners announced!
Best entries from the Challenges in Gamedev.js Jam 2025
React Jam Spring 2025 just started
Tools
Quark Network Engine
Wonderland Engine 1.4.0: GI probe volumes, reverse-z, array properties
GDevelop 5.5.231: new 3D physics-based vehicle behavior
Demos
Neon circular pattern
Undue
Dweet of the week: burning fire function
Games
Monstra