— issue #588Gamedev.js Jam 2025, Pico-PubSub, and Nano Hexagon
Articles
Microsoft releases generative AI version of '90s classic Quake II
The demo is built on Microsoft Muse, a generative AI model it rolled out earlier in 2025, that can copy existing games based on training data.
Will McCurdy at PC Mag
All 36 games we saw at the Triple-i spring indie showcase extravaganza
A free Square Enix update for Vampire Survivors, roguelite Deep Rock Galactic gameplay, and much more.
Ethan Gach at Kotaku
Middle-aged man trading cards go viral in rural Japan town
Why kids in Fukuoka are obsessed with collecting cards with middle-aged men on them.
Ynes Sarah Filleul at Tokyo Weekender
Political maelstrom: trade wars and rivalries are shaking up games and tech
How the week's upheavals are creating uncertainty as to what happens next.
Craig Chapple at PocketGamerBiz
Tutorials
Making a browser based game with vanilla JS and CSS
Let’s take a step back and remind ourselves just how succinct and powerful modern JavaScript and CSS can be, without the need for any shiny extras.
Eoin McGrath at SitePoint
Events
Join the upcoming Shader workshop – V Shader Hackathon
The countdown is on! Join the upcoming Shader workshops on April 15 for more insights into Shaders development with web development expert Ksenia Kondrashova!
Competitions
Gamedev.js Jam 2025 starts this Sunday, April 13th
All challenges in Gamedev.js Jam 2025: V Shaders, Open Source, Phaser, and $NOODS
Tools
Pico-PubSub – the smallest PubSub library
Comprehensive Interactive Periodic Table of Game Mechanics
Demos
Heart particle flow
Neon loaders
Dweet of the week: circle around
Videos
Erik Onarheim: let's learn shaders
Tech Talk with Daniel Albu: a conversation with Gary Brubaker
Games
Nano Hexagon