— issue #586Fyrox, noisy symmetry, and Project Prismatic
Articles
Pentiment director explains how going all-in on fonts helped elevate the medieval Detective RPG.
Game director Joshua Sawyer talks about knowing when to 'go big,' and the many ways you can make text-reading dynamic and exciting in games.
Alessandro Fillari at Game Developer
Nintendo reinvents digital games as swappable, lendable Virtual Game Cards
This is a life-changing update for families of Switch users.
Oli Welsh at Polygon
Tencent invests $1.25bn in new Ubisoft subsidiary focused on Assassin's Creed, Far Cry, and Rainbow Six
New subsidiary granted a "worldwide, exclusive, irrevocable, perpetual license".
Vikki Blake at GamesIndustryBiz
Discord is planning an IPO this year, and big changes could be on the horizon
IPO will mean more revenue pressure and possibly more ads.
Samuel Axon at Ars Technica
Tutorials
Crossy Road with React Three Fiber
The goal of the game is to move a character through an endless path of static and moving obstacles. We have to go around the trees and avoid getting hit by a car or a truck.
Hunor Márton Borbély at JavaScript Game Tutorials
Vanilla JavaScript Columns, because everybody should build a Columns game
Columns is a match-3 puzzle game where colored gems fall in vertical stacks of three.
Emanuele Feronato's blog
Events
Debugging in Unity: Catch Bugs Before Your Players Do
Unity bugs? Rage quits? Join Stefan, Sentry's Unity SDK expert, to learn how to capture crash reports, track breadcrumbs, and monitor performance. Bring your Unity project and bugs.
Competitions
Create your original Shader & Win up to $1000!
Whether you're a WebGL pro or a beginner, craft unique shader art and publish it on the V Systems blockchain to win from the $12,000 prize pool!
Tools
Fyrox – Rust based game engine
Nitrode – AI-assisted platform using Godot
Demos
Noisy symmetry
WebGL tunnel
Dweet of the week: waves remix
Games
Project Prismatic – WebGPU powered FPS
Dragonsweeper – a minesweeper and RPG hybrid