— issue #580Jam 2025 countdown, procedural forest terrain, and RetroSki
Articles
Unity cuts jobs once again as it makes "important organisational changes"
Cuts come as firm "responds to choices we're making about what direction Unity will take in the future".
Vikki Blake at GamesIndustryBiz
I hope every RPG steals Avowed's brilliant inventory system
You won't be wasting your time managing 300 swords in Xbox's new Game Pass RPG.
Zack Zwiezen at Kotaku
This multi-user WebXR service is tackling virtual reality hardware restrictions
Create Worlds launches Wonderland Cloud to support consumer and enterprise WebXR goals.
Rory Greener at XR Today
The Sims re-release shows what’s wrong with big publishers and single-player games
EA might be done with single-player games—but we're not.
Samuel Axon at Ars Technica
Tutorials
Why some puzzle games are more addicting than others?
Established giants dominate not only Match-3 but also other popular subgenres like Merge and Blast, making it incredibly difficult for new entrants to gain traction.
Ahmetcan Demirel at Deconstructor of Fun
What works for getting wishlists?
PR and marketing expert Robby Bisschop gives us 5 ways to get wishlists for our Steam games.
Matt Hackett at Valadria
Competitions
Countdown to Gamedev.js Jam 2025 and call for partners
Tools
GDevelop 5.5 with 3D physics released
Phaser v3.88 released
Wonderland Engine release 1.3.1
Demos
Procedural forest terrain
A snowy Phaser day
Dweet of the week: pixelated distortion
Games
RetroSki – skill-based 2D retro skiing game
NovaMundi: a unique take on strategy and survival