— issue #568Random mazes, train clock, and ReKill
Articles
I designed economies for $150M games: here's my ultimate handbook
After 5 years designing game economies generating $150M+, I've compiled my knowledge into a detailed 7-chapter guide on game economy, balance, and monetization.
Alex Wiserax at Game Developer
Telegram's Mini Apps 2.0: full-screen mode, home screen icons, geolocation and 10 more features
Today we launch the largest update in the history of mini apps.
Telegram blog
How Tiny Glade 'built' its way to >600k sold in a month!
Also: a whole heap of game discovery & platform news, & some bonus radical politics.
Simon Carless at The GameDiscoverCo newsletter
Itch.io now requires creators to declare if their work uses generative AI
Itch said the new category "ensure[s] buyers are aware of the origins of the material they are obtaining".
Vikki Blake at GamesIndustryBiz
Valve developers discuss why Half Life 2: Episode 3 was abandoned
Anniversary doc also includes footage of unused ice gun, blob enemies.
Kyle Orland at ArsTechnica
Tutorials
Generating random mazes with JavaScript
I didn’t get a chance to hit the pumpkin patch this year, so I missed out on seeing any corn mazes. To make up for it, I decided to make some mazes of my own! Being a programmer, I over-engineered it and built a random maze generator!
Paul Hebert at Cloud Four
Events
Wey Wey Web 2024 conference - Nov 27-29th in Málaga, Spain
Future 2024 conference - Dec 6-7th in Cracow, Poland
Competitions
Reddit games and puzzles hackathon just started
Tools
Introducing Stable Fast 3D: rapid 3D asset generation from single images
Demos
Train clock
Sphere packing
Dweet of the week: sun mountains
Games
ReKill - battle royale with zombies
Space Intruders Alliance