— issue #554The story of Space Huggers, js13kGames 2024 started, and Pxtex
Articles
Crafting a 13kb game: the story of Space Huggers
My game, Space Huggers is a run and gun roguelike platformer with procedurally generated environments and a pixel art style.
Frank Force's blog
The Epic Games Store finally arrives on mobile
It's here. Though Epic's mobile game store - complete with Fortnite and a Fall Guys exclusive - requires users to jump through a hoops right now...
Daniel Griffiths at PocketGamerBiz
Behold, Diablo is fully playable in your browser
It controls and looks great, though the game was outshined by its sequels.
Samuel Axon at Ars Technica
Supporting game design with evolutionary algorithms
Evolutionary algorithms can optimize game parameters by simulating various scenarios, enhancing design, especially for complex games.
Maciej Swiechowski at Game Developer
Tutorials
HTML5 prototype of a circular endless runner built with Phaser – final version in TypeScript with more optimization
In my opinion the circular endless runner prototype has potential, so I decided to update it to latest Phaser version, rewrite it in TypeScript and add some optimization.
Emanuele Feronato's blog
Competitions
js13kGames 2024 start and theme announcement
Tools
Pxtex - mini randomized pixel-art textures
Kontra v10 released
Ascii-3d-renderer.js - 3D Renderer using ASCII
Demos
Frostapalooza frosty bubbles
Wreath
Dweet of the week: remixed fractal
Videos
Draw fewer tiles
Open Source Special: js13kGames 2024 kick-off
Games
Birdfood
Super Mini Jumper