— issue #546Jonas Tyroller, Ansimuz, and ThePrimeTime videos
Articles
Among Us dev Innersloth starts new indie game fund Outersloth
Six games already signed as studio aims to help fellow indies and create a "better, more sustainable industry".
James Batchelor at GamesIndustryBiz
Software architecture hot tips
Good things are better than bad things, except when they're not.
Ken Scambler at Hachyderm
Rivian launches 2nd gen R1 electric vehicles using Unreal Engine for dashboard
With Rivian’s introduction of its second generation R1 vehicles, it is expanding its use of Unreal Engine from the driver’s display to the full infotainment center across its existing fleet.
Dean Takahashi at GamesBeat
Death to shading languages
All shading languages suck. Moreover, they’re an outdated concept and they’re failing us.
Gob's blog
Are Diablo fans getting too old for the old-school item grind?
Devs say players no longer want the "very long chase" for rare drops.
Kyle Orland at Ars Technica
Tutorials
Build a HTML5 game like Zuma with Phaser and TypeScript – step 1: drawing the path and adding gems
Making it with Phaser is super easy, as it has excellent path management. All we have to do, at first, is to draw a path and have the gems run on it.
Emanuele Feronato's blog
Tools
jgame.js - WebGL 2D game engine plus cellular automata engine
Build games on Discord with embedded app SDK
Demos
Billard
Studded torus knot
Dweet of the week: icosahedron
Videos
Jonas Tyroller: this problem changes your perspective on game dev
Ansimuz: follow your dream!
ThePrimeTime: Quake in 13kb of JavaScript
Games
Jumblie - word search game
REPUNK launched on Steam