— issue #531Blitz:Build, checkbox Snake game, and Osteopolis
Articles
Vampire Survivors adds Space Dude and more in today's cosmic Space 54 update
Cross-save public beta also live.
Matt Wales at Eurogamer
7 best practices for remote teamwork
Imagine leading a group of developers, artists, and designers piecing together the next epic game... Now imagine doing it without a physical office.
Deconstructor of Fun
EA just added classics like Dungeon Keeper, SimCity 3000, and Populous on Steam
Just what the Steam Deck was made for.
Andrew Webster at The Verge
One of D&D’s greatest treasures will soon be shared with the world
A rare, one-of-a-kind manuscript of the original Dungeons & Dragons you can actually afford.
Charlie Hall at Polygon
Discord elevates support for game devs with enhanced Quest and Shop tools
Discord is unveiling new tools that aim to simplify the process of building a gaming business and improving its monetization.
Dean Takahashi at GamesBeat
Tutorials
Creating an animated 3D starfield effect in JavaScript
Learn how to create this fun effect where we simulate us flying past endless stars in outer space.
Kirupa's blog
Seven lessons for achieving sustainable game development
I want to cover the story of Jon Nielsen and the great story of WitchHand’s launch which earned him $90,000 in the first week.
Zukalous at How To Market A Game
Tools
Blitz:Build - fast and lightweight cloud build toolbox
melonJS 17 released
Demos
Checkbox Snake game
Platonic solids: icosahedron
Dweet of the week: d/29610
Videos
How messaging and addressing systems in Defold works
Performance optimizations in 2D games
Games
Osteopolis
TileShooterz.io