— issue #528Infinitely large open-world, Ct.js 4, and retro dungeon in WebGL
Articles
MTG agrees to sell Kongregate to Texas studio Monumental
Monumental is set to acquire Kongregate, but MTG plans to take a 30 percent stake in the newly-combined company.
Chris Kerr at Game Developer
How I built a web game about log4j as a DevRel
Twitter thread - with a twist at the end.
Liran Tal at Twitter
OpenAI's Sora can generate games, including Minecraft
Another impressive invention by the team.
Gloria Levine at 80lv
Palworld dev responds to player drop-off, says it’s ‘fine’ to take breaks
‘If you’re no longer playing Palworld, we still love you.’
Ana Diaz at Polygon
Tutorials
Building an infinitely large open-world
Things are still progressing in my game engine. I think now is a good time to post on one of the core idea of that engine: Infinite open-world.
Jack Le Hamster at DevTo
Build a HTML5 game like Watermelon Game using Phaser and Box2D powered by Planck.js – step 3: particle effects and more customization
In this third step of the Watermelon Game tutorial series I am going to add more room for customization, adding new options in gameOptions.ts file, such as ball and particle size, as well as game field size.
Emanuele Feronato's blog
Tools
Ct.js v4.0.0 released
LLRT - lightweight JavaScript runtime for Serverless applications
Kid.js - make JavaScript more accessible for kids and beginner programmers
Demos
3D rainbow donut
Mountain run
Dweet of the week: colorful curtain
Videos
Making a retro dungeon in WebGL (part 1)
JavaScript game tutorial with HTML Canvas: Gorillas
Games
Fallout: Vault 13 Adventure
Pick & Go