— issue #498Spine-Phaser runtime, icosafinity, and Sword Battle
Articles
Voice actors are worried about modders cloning their voices with AI
Actors Victoria Atkin and Tim Friedlander are worried over how their voices are being cloned by fans using generative AI technology.
Bryant Francis at Game Developer
Borderlands film to release in August 2024
Craig Mazin no longer involved.
Marie Dealessandri at GamesIndustryBiz
Game tutorials should be easily skipped. Why is that so hard?
Let's talk about replay accessibility, not replay value.
Kevin Purdy at Ars Technica
Bluey: The Videogame in the works, according to evidence dug up by online sleuths
Listing on Australian government’s classification board website describes Bluey video game as a treasure hunt-style game.
Steph Harmon at The Guardian
Tutorials
Coding randomized Zelda patterns
I’ve been really enjoying the latest Zelda game, Tears of the Kingdom. One of the ways the game creates a cohesive aesthetic is by repeating patterns between the game environment and interface screens.
Paul Hebert at Cloud Four
Competitions
Multiplayer Madness Game Jam starts August 11th
Tools
Spine-Phaser runtime released
SoundStorm - efficient parallel audio generation
Resources
How do you use AI?
With 63% of devs working on or learning about AI-assisted development, this technology has the highest engagement rate. Help the community understand how you use it!
Demos
Icosafinity
Three.js journey with lighting change
Banana
Videos
The making of Vampire Survivors - documentary
MyHouse.WAD - inside Doom's most terrifying mod
Games
Swordbattle.io