— issue #441Early prototyping, jellyfish mayhem, and Backstabber Hero
Articles
How supporting core loops and early prototyping are key to your game's success
How to find, prototype and playtest the fun.
Holly Green at Game Developer
What Diablo Immortal means for the future of gaming
Many Diablo fans think that Blizzard’s mobile adaptation isn’t for them. They’re right.
Sisi Jiang at Kotaku
Fallout 5 is coming after the next Elder Scrolls game, Todd Howard says
Earth could still be inhabitable when it arrives.
Michael McWhertor at Polygon
King purchases AI firm Peltarion
Founders Crnkovic-Friis and Måns Essén join the Candy Crush maker's leadership team to improve AI in games.
Jeffrey Rousseau at GamesIndustryBiz
Stalker 2 delayed to 2023 as studio reveals working conditions in Ukraine
They showed footage of their employees either evacuating or sheltering during the initial invasion.
Rachel Kaser at GamesBeat
Tutorials
Design UIs with HTML and CSS in Construct
HTML is great for designing user interfaces: it's powerful, flexible, and easy to develop with. And we'd know - we built all of Construct in the browser.
Ashley at Construct Blogs
Move an object along a path in Godot 2D
We will see how to move a 2D sprite in a pre-defined path in Godot. You will learn: how to create a path and how to make your sprite follow the path.
Vionix Studio
Competitions
Countdown to js13kGames 2022
Demos
Jellyfish mayhem
Animated 3D bee
Snail slider
Videos
GDevelop intermediate tutorial: timers and waiting
Games
Backstabber Hero