— issue #430EvaJS, Bit Maze, and This Side Up
Articles
New indie publisher Kinda Brave focuses on social and ecological sustainability
Swedish group talks us through its strategies to incubate new studios, diversify the industry and reduce carbon emissions.
James Batchelor at GamesIndustryBiz
E3 2022 has been completely canceled, organizers confirm
A planned digital version of E3 won’t happen this year.
Michael McWhertor at Polygon
How did a hacker steal over $600 million from a crypto gaming blockchain?
Axie Infinity's use of a centralized "sidechain" opened up an avenue of attack.
Kyle Orland at Ars Technica
Call Of Duty cheat caught hacking while trying to show he wasn't hacking
It might have been a good idea to turn the cheats off before recording gameplay.
Luke Plunkett at Kotaku
Tutorials
Build a HTML5 game like Wordle using Phaser and TypeScript, step 5
What if we use Bootstrap and Phaser in the same page?
Emanuele Feronato's blog
NEAR tutorial, part 3: keeping score
There's already an example implementation keeping score on NEAR right here: Counter Example.
Crystal Parker's blog
Events
JS Gamedev Summit's schedule published
Tools
Eva.js - front-end game engine specifically for creating interactive game projects
Resources
Sema has just published a white paper on why code reviews matter and how to integrate them effectively into your team and organization. The white paper includes: why code reviews are important, how to explain the benefits of code review to a non-technical CEO, and the Six Golden Rules of Code Reviews. You can read the white paper here.
Kenney Game Assets All-in-1
Demos
Bit Maze
Sine inputs
Interactive gooey
Games
This Side Up