— issue #421Clay CSS, excuse me coming through, and Doodle Course
Articles
Parent plea prompts Hello Games to re-release Joe Danger
The 2013 iOS daredevil title receives a remastered update inspired by a fan letter.
Jeffrey Rousseau at GamesIndustryBiz
Crysis 4 is coming, Crytek confirms
Fourth installment in early development now.
Michael McWhertor at Polygon
Sega arcades will vanish from Japan as company exits amusement business
New owner Genda will rebrand Sega game centres under the 'Genda Gigo' banner.
Chris Kerr at Game Developer
A rare find: Archaeologists unearth 4,000-year-old board game in Oman
Team also unearthed remains of several large stone towers dating back to Bronze Age.
Jennifer Ouellette at Ars Technica
Jobs
Back-End Web Developer at OP Games
Work on servers and APIs that will be used both internally and by game development partners. See also other open positions.
Tutorials
Pure TypeScript class with no depencencies to handle Drag and Match games in just a few lines – full Phaser example
I finally have a class which only requires you to handle input and animations, taking care about all the rest, object pooling included. It also features multiple combos.
Emanuele Feronato's blog
Colorslide tutorial using Defold
In this medium difficulty tutorial you build an in-game GUI, a GUI screen for level selection and a start screen for a simple multi level mobile game.
Defold Tutorials
Tools
Clay.css - apply inflated fluffy 3D claymorphism styles
Demos
Excuse me coming through
Find the worms 🪱
Cotton candy
Games
Doodle Course