— issue #413JS-ByteBase, Aliendscapes, and Sink It
Articles
12 principles for game animation
Game animation has to be both artistically interesting and functional within the constraints of games.
Christopher Totten at Game Developer
EA plans Battlefield ‘universe’ following awful Battlefield 2042 launch
Everything these days needs to be part of something greater, and EA sees storytelling potential in the Battlefield franchise.
Ian Walker at Kotaku
Blockchain is only a game changer if players are stakeholders
Blockchain’s potential to decentralize virtually any organization and establish uniqueness and ownership of digital content makes it possible for individuals to interact in a trusted manner without the involvement of third parties.
Nicolas Pouard at GamesBeat
Animal Crossing players are recreating Breath of the Wild’s beautiful regions
Players reproduce its world one location at a time.
Ana Diaz at Polygon
Why Jagex is helping a RuneScape player make an idle game based on its flagship RPG
MMO developer's Chris Pfeiffer and Melvor Idle creator Brendan Malcolm discuss Jagex's latest publishing partnership.
James Batchelor at GamesIndustryBiz
Tutorials
How do they make browser games nowadays? Part 3
This time we’ll add more interactivity. Realtime statistics and collision detection, to be specific.
Alexander Saltykov at Medium
TypeScript class with no dependencies to handle Sokoban games in less than 10 lines of code
HTML5 example powered by Phaser.
Emanuele Feronato's blog
Competitions
JS-ByteBase - a 2k JavaScript coding challenge
Tools
Aliendscapes - alien planet generator
Demos
Sightseeing tour of the Mandelbrot set
500 baubles
Videos
GDevelop intro tutorial: event system
Games
Sink It