— issue #398LÖVR, furry ball, and The Lives of Others
Articles
Yes, Skyrim's foxes do lead you to treasure, sort of
It's a little more complicated than that, but the end result is still loot.
Luke Plunkett at Kotaku
Sony spent five years building a new PlayStation VR studio, then abruptly shut it down
Sony Manchester’s CSAR: Combat, Search, and Rescue was to be a VR helicopter action game harking back to the old days, but it never ended up materializing.
Jack Yarwood at Polygon
What is the metaverse, and why is it worth so much money?
Developers discuss the various visions this widely used term implies, the increased investment in those making it a reality and the many barriers they face.
James Batchelor at GamesIndustryBiz
The Quake remaster is available now
And it's even got the old Trent Reznor soundtrack.
Joseph Knoop at PC Gamer
Shell Shockers passes 35 million game plays
Shell Shockers was born from the mind of Blue Wizard Digital founder Jason Kapalka, creator of the massively successful Bejeweled game and co-founder of PopCap.
Tom Harris at CrazyGames
Tutorials
Game design: writing engaging protagonists and antagonists
In storytelling – in movies, books, games, pretty much every storytelling narrative has a protagonist.
Prakash Gautam at GameDev Academy
Phaser platformer series #21: scenes
We’ll need to expand our code to have multiple scenes. See also #22: title and end screens.
Tom Harrison at Digitherium
Tools
LÖVR - open source framework for rapidly building immersive 3D experiences
Resources
Mobile Games Marketing For Indie Developers ebook
Demos
Furry ball
Potted cactus
Games
The Lives of Others