— issue #391PlayJS, colorful cubes, and Nuclear Blaze
Articles
Making multi-platform games with Javascript – the good, the bad and the ugly
I raved about how I love JavaScript for making cross-platform games and that I would soon make a boilerplate out of the game's setup. I am sad to announce that I won't be doing such a thing.
Mario Kaiser at FRGMNTS
Ubisoft removes Goldeneye Far Cry 5 maps fan spent three years making
1,400 hours and one copyright infringement claim later...
Ari Notis at Kotaku
Rockstar's Dan Houser reportedly founds new studio Absurd Ventures In Games
Companies House listing indicates the Grand Theft Auto developer's co-founder is setting up a new business.
James Batchelor at GamesIndustryBiz
Using audio to emphasise the positive power of NO! in Studio Fizbin's Say No! More
Say No! More, which was nominated for Excellence in Audio at this year's IGF, is a game about expressing your boundaries a little better by being willing to say No when you need to.
Joel Couture at Gamasutra
Popular Pokémon site nearly destroyed by hackers who wanted rare cards
Pokebeach had 18 years of media permanently deleted following a bribe attempt.
John Walker at Kotaku
Tutorials
5 tips for getting started with Kaboom.js
Five quick tips so you can use Kaboom.js to make fun games.
Tommy Leung at Ourcade
DROP’d HTML5 game prototype powered by Phaser ported to TypeScript – multiple cameras and commented source code
I commented line by line the DROP’d prototype, and I also added some new features, like multiple cameras, tweens and time events.
Emanuele Feronato's blog
Events
jsday 2021 - JS Italian Conf on July 6-7th (we're giving away two tickets)
Tools
CodeSandbox has acquired Play.js, a native JavaScript IDE for iOS
Demos
Colorful cubes
Timeline animations
Cats
Games
Shape Fold
Nuclear Blaze