— issue #389Perfect Square, ICGJ, and Beat Burger
Articles
Among Us developers say they 'burnt out' after Twitch success
Innersloth pulled in millions of players, but success was a double-edged sword.
Nathan Grayson at Kotaku
Facebook to test in-headset ads in Oculus games
The test will only run on a few VR titles only but could be expanded to the ecosystem more broadly if successful.
Marie Dealessandri at GamesIndustryBiz
George R.R. Martin's work on Elden Ring was "actually done years ago"
The Game of Thrones author has been involved in some of the writing for Elden Ring, and now we've finally heard a little more about his contributions from the man himself.
Emma Kent at Eurogamer
Nintendo knows better than to announce a new Nintendo Switch at E3
But when will the ‘Switch Pro’ be revealed?
Michael McWhertor at Polygon
Forest Cuties - from a poster on the wall to a mobile game utilizing Web Monetization and NFTs
This game’s story started a couple of years ago on a wall above our daughter’s bed as a cute poster, only to evolve into a physical card game, and then a mobile one.
Andrzej Mazur at Enclave Games blog
Tutorials
HTML5 prototype of iOS game Perfect Square built with Phaser using TypeScript
Build a physics game using only tweens.
Emanuele Feronato's blog
Events
International Conference on Game Jams, Hackathons, and Game Creation Events 2021
Demos
Beat Burger
Portal scene
Night working
Videos
🎮 Easy JavaScript game development with Kaboom.js (Mario, Zelda, and Space Invaders) - full course
Games
Merge Cyber Racers
Wildfire Swap on Steam