— issue #359NFTs, hoisting, caves and waves
Articles
5 years below minimum wage: the financial history of Ronimo
Starting your own game company is fun and exciting, but it’s also challenging. It takes courage and skill, but above all: patience and perseverance.
Joost van Dongen at Gamasutra
Apple announces App Store Small Business Program
New program reduces App Store commission to 15 percent for small businesses earning up to $1 million per year.
Apple Newsroom
GeForce Now debuts on iOS via the web, with Fortnite coming
Blocked by Apple’s strict policies on cloud gaming apps, Nvidia has launched the GeForce Now cloud gaming service on iOS, using the Safari web browser.
Dean Takahashi at VentureBeat
Star Wars: Tales from the Galaxy’s Edge is a tiny game that feels huge
A compact slice of VR shooting.
Adi Robertson at The Verge
Jobs
Game developers are in demand on Vettery
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Tutorials
Web 3.0 Explorable #3: NFTs - game items with real world value
Players will be able to trade the items they earn in-game for actual currency that they can use in their day-to-day lives.
Paul Gadi at Observable
Creating WebGL effects with CurtainsJS
This article focuses adding WebGL effects to Image and Video elements of an already “completed” web page.
Zach Saucier at CSS-Tricks
Understanding JavaScript hoisting
Have you ever wondered about the origin of the bizarre magic that allows JavaScript programmers to use variables and functions before they are declared?
Emanuele Feronato's blog
Tools
Babylon.js 4.2: simplicity reimagined
Resources
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Demos
Caves
Stage waves
Games
Skydom