— issue #331Particle trail animation, Replay, and underwater cavern
Articles
Playing The Legend of Zelda 20 years ago taught me life lessons that I'm rediscovering now
Amid today’s uncertainty and anxiety, there’s something deeply comforting about the simple pleasure of gaming.
Osman Faruqi at The Guardian
Animal Crossing: New Horizons sold 11.77 million copies in under two weeks
Despite only launching on March 20, it has become the seventh best-selling Switch title of all time.
Chris Kerr at Gamasutra
VR could seize its moment - if the big players would cooperate
VR has an opportunity to break out, but the mess of competing standards is holding back the whole sector.
Rob Fahey at GamesIndustryBiz
Jobs
Game developers are in demand on Vettery
Ready for a bold career move? Make a free profile, name your salary, and connect with hiring managers from top employers today.
Tutorials
How to create a particle trail animation in JavaScript
Particle animations belong to the most impressive animations that exist. Anna Prenzel will explain how you can to easily program a small trail of particles with AnimeJS.
Anna Prenzel at Smashing Magazine
How to create pure CSS games
I will teach you how to create those things you thought you could only create with JavaScript.
Elad Shechter at Medium
Field of view for a roguelike or dungeon crawler in Phaser 3
A fast and realistic 2D field of view effect with the MRPAS algorithm.
Tommy Leung at Ourcade
Pure Javascript class to handle draw and match games like Grindstone
Ready to communicate with your favorite HTML5 framework, Phaser 3 example included.
Emanuele Feronato's blog
Competitions
Gamedev.js Jam 2020 winners announced
Tools
Replay - a cross-platform JS game engine inspired by React
Phaser 3 GUI inspector
Demos
ZzFX sound board (also community edition)
Underwater cavern
Games
Interstellar Connection by Celia and Rose
Destination: Nowwanus by Zoltan Kosina
DigiDistance by Ivolutio
Plans by Lfzinho
Scrap City Scoops by TheoClarke