— issue #320Way of an Idea, Crocotile, and Pixel dust
Articles
A playable build of the never-released StarCraft: Ghost has apparently leaked online
I haven’t heard that name in awhile.
Jay Peters at The Verge
How do we convey scale in 2D games?
What methods can one use to let the player experience the size of a game world in a 2D game, be it Isometric or Orthogonal?
Trimoq at Stack Exchange Game Development
Rebuilding a classic in Age of Empires II: Definitive Edition
Lead developer Bert Beeckman discuss the process of revamping this series, and what considerations were needed to add new civilizations to the game.
Bryant Francis at Gamasutra
The biggest announcements from the Animal Crossing: New Horizons Nintendo Direct
So much customization!
Julia Lee at Polygon
Jobs
Game developers are in demand on Vettery
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Tutorials
Way of an Idea prototype ported to HTML5 using Phaser and Matter physics
You have to draw a platform to make the ball reach the goal.
Emanuele Feronato's blog
How to create an animated countdown timer with HTML, CSS and JavaScript
For something like that, it might be natural to reach for a plugin, but it’s actually a lot more straightforward to make one than you might think.
Mateusz Rybczonek at CSS-Tricks
Tools
Blender 2.82 released
Crocotile 3D - create 3D models and environments with tiles
Kibi - text editor in ≤1024 lines of code, written in Rust
Demos
Wavy color cube
Pixel dust
Bouncing balls simulation
Videos
Diablo Roguelike ASCII render
Baldur’s Gate 3 world gameplay reveal announcement
Games
Intergallactic Exterminator
Backshot Space