— issue #246Phaser PWA, Firefox Reality, and Mini Mr Driller
Articles
How Exapunks dev Zachtronics finds the fun in hacking
I spoke to Barth recently about hacking and how it manifests — or doesn't — in Exapunks and Zachtronics' other games.
Richard Moss at Gamasutra
Alphabet backs GitLab's quest to surpass Microsoft's GitHub
GitLab Inc., a platform for sharing and collaborating on code, said it raised $100 million to expand its suite of tools as it fights for market share with GitHub.
Austin Weinstein at Bloomberg
Red Dead Redemption 2’s easy-to-miss moments are built for Twitch and YouTube
Everywhere you look, the Wild West comes to life in stunning fashion.
Samit Sarkar at Polygon
Rainbow Six: Siege proves that those ‘free weekends’ work
Rainbow Six: Siege debuted December 2015. But age is nothing but a number when it comes to games-as-a-service.
Jeff Grubb at VentureBeat
Tutorials
Publishing games with BLUR and Game Distribution – part 1: BLUR
BLUR have launched their app, which is a messaging app with games, on steroids – let’s see how you can get your games featured there. See also part 2: Game Distribution.
End3r at GamedevJS
Understanding frame based vs time based games
Normally, when you build a game, there is a routine which is called at each frame which updates the content to display.
Emanuele Feronato's blog
Phaser Progressive Web Apps tutorial – how to create offline-first games
What if you could have a hybrid app that is a mixture of a native mobile and a web app?
Scott Westover at Zenva Academy
Tools
Mozilla’s Firefox Reality web browser is now available
Demos
CSS telephone box
Card explode with Disintegrate.js
Games
Mini Mr Driller