— issue #245Nintendo Direct, Cocoon 3, and emoji town
Articles
Wake up, sheeple: Luigi is still dead
During Nintendo Direct, Nintendo showed us what appeared to be a living, breathing Luigi, even though the very same Nintendo callously cut him down just last month.
Nathan Grayson at Kotaku
Destiny's creators made the game less addictive – and players rebelled
What’s the difference between a game that’s compulsive and one that’s merely fun? After an attempt to cut game time, Destiny 2: Forsaken lets players decide.
Alex Hern at The Guardian
How Donut County survived the Clone Wars
Donut County's initial success is promising, despite the HoleIO in their release schedule.
James Sutton at IndieHub
Cyberpunk’s transphobic tweet is part of a much larger issue with game marketing
It’s not about one joke, or even one company.
William Antonelli at Polygon
Tutorials
Publishing games with BLUR and Game Distribution – part 1: BLUR
BLUR have launched their app, which is a messaging app with games, on steroids – let’s see how you can get your games featured there. See also part 2: Game Distribution.
End3r at GamedevJS
HTML5 prototype of a circular endless runner featuring double jump built with Phaser – adding particle trails, explosions and camera effects
Here we go with another step in the creation of the circular endless runner built without using any physics engine.
Emanuele Feronato's blog
Competitions
js13kGames 2018 just ended - here are all the entries
Tools
Cocoon 3.0.0 is out
Resources
Phaser 101 – Introduction to Game Development (free course)
Demos
3D emoji town in pure CSS
Techie caveman
Videos
Lampix Augmented Reality HTML5 games platform
Games
Loons.io