— issue #205Gamedev.js Weekly #205
Articles
Keep things clear: don't confuse your players
For every game, from simple to complex, it's important that the player knows how to play.
Darran Jamieson at Tuts+ Game Development
StarCraft pro wins with his foot, naps mid-match
Lim “Larva” Hong Gyu proved last night that he can win a StarCraft match with his foot.
Maddy Myers at Kotaku Compete
Pokemon GO generates $16 million in tourism revenue for Japan's Tottori Prefecture in three days
Over 89,000 people arrived during the event, held on November 24th-26th 2017, which is more than double the previous record number of visitors to the area.
Ric Cowley at Pocket Gamer
Pain, difficulty, and getting over it
Whereas modern games have mostly filed off all the rough edges of the early NES-era, each Bennett Foddy game is a shrine to one of those rough edges, carefully chosen, plucked off, and sharpened to a gleaming point.
Lars Doucet at Gamasutra
The 500 best games of all time: 100-1
We wrap up our votes of the very best in the game industry.
Polygon Staff
Tutorials
Tipsy Tower HTML5 prototype made with Phaser and Box2D
There’s an awesome Box2D premium plugin which allows you to add all features of the most famous rigid bodies 2D phyiscs engine in the world. See also step 2: camera zoom.
Emanuele Feronato's blog
Camera logic in a 2D platformer
Getting camera right in a classic 2D Platformer is not as easy as it might seem at first.
Jochen Heizmann at Gamasutra
Tools
Panda 2 released
Phaser Boilerplate
Demos
3D printing
Etch a Sketch
Games
Cyber Tank
Rogue Fable II