— issue #193Gamedev.js Weekly #193
Articles
Korean game companies to expand user bases with HTML5-based games
Korean game companies are launching games based on HTML5, the next-generation web language standard one after another.
Michael Herh at Business Korea
Artificial intelligence uses less than two minutes of videogame footage to recreate game engine
Game studios and enthusiasts may soon have a new tool at their disposal to speed up game development and experiment with different styles of play.
Joshua Preston at Georgia Tech
Naive revenue chart for all games in the Indie genre released from 13/06/2017 to 13/08/2017 (since Steam Direct launch) by Steamspy
And please, please, read the assumptions on the right. It's important.
ddeng at Reddit
Brendan "Playerunknown" Greene's whirlwind year
Get inside the head of the man behind 2017’s most successful game.
Blake Hester at Polygon
Bike to school - the process
After the encouraging responses I received on last month's post, I decided to write another post documenting my process on this month's Creative Coding Club challenge.
Mariusz Dabrowski at Codepen
Tutorials
Polymer 3.0 Preview — building a mini card game
Webpack and Typescript are not necessarily in Polymer but that’s the tools I familiar with and I like Typescript(probably you should give it a try)!
Jecelyn Yeen at Medium
Build a working game of Tetris in Conway's Game of Life
Your task is to build a cellular automaton using the rules of Conway's game of life that will allow for the playing of a game of Tetris.
Joe Z. at Stack Exchange
Competitions
All 254 entries from the js13kGames 2017 competition
Tools
Phaser Editor v1.4.2 released
Resources
Awesome newsletters for web developers and designers
Demos
Spread cards
⚡ Electric SVG loader ⚡
Browser crash
Trap
Games
Space Blaze