— issue #178Gamedev.js Weekly #178
Articles
Starting a game studio with no money
You know, someone really should have warned me that this whole thing would be hard if you couldn’t bootstrap the entire endeavor yourself.
Trent Polack at Joy Machine
One month polish: taking a game from ugly to pretty as a non-artist
I spent as little time as possible on the actual mechanics, and focused instead on making it look nicer and nicer wherever possible.
Solomon Lutze at Gamasutra
To booth or not to booth: the key rules of trade show marketing
Should trade shows be included in your marketing mix? Is it worth the cost?
Jeff Gurian at Kongregate Developers
Making your own engine shouldn't be seen as scary or crazy, says Thumper dev
Marc Flury shares how current programming education is, in a way, holding game developers back.
Alissa McAloon at Gamasutra
Tips on making perfect stylized 3D
Jessi Ruselowski gave a couple of tips on modeling and texturing very unusual stylized cartoony 3d scenes.
Kirill Tokarev at 80 Level
Tutorials
“Mike Dangers” HTML5 game engine made with Phaser and Arcade physics – adding spikes, death and more features
Here we go with another step in the making of Mike Dangers.
Emanuele Feronato's blog
Processing game events with Amazon SQS, Node, and Rails
It seems like updating a player’s score should be a pretty simple thing to do, but in the world of multiplayer web games, I think it can be pretty challenging.
Space Pizzas blog
Steam
Evil Glitch (js13kGames 2016 winner) debuts on Steam
CasinoRPG on Steam Greenlight
Glitchbuster on Steam Greenlight
Resources
Science-based games - a collaborative list
Sunny Land - pixel game art by Ansimuz
Demos
Waterdroplet WebGL shader
Liquid button
Games
The 42nd bridge demo
PirateBattle.io