— issue #161Gamedev.js Weekly #161
Articles
A first look at Construct 3
We're ready to focus on all the new and exciting things in Construct 3 — and there's a lot to talk about today, and lots more to follow in the coming weeks!
Ashley at Scirra's blog
Is there an exodus from indie back to AAA?
Despite a clutch of enviable awards, many concluded that the 2012 film Indie Game: The Movie gave an unhelpful account of independent game-making.
Simon Parkin at Gamasutra
Machine beats humans for the first time in poker
Artificial intelligence has made history by beating humans in poker for the first time, the last remaining game in which humans had managed to maintain the upper hand.
Reuters at Venture Beat
Oculus lawsuit ends with half billion dollar judgment awarded to ZeniMax
Jury today awarded half a billion dollars to ZeniMax after finding that Oculus co-founder Palmer Luckey failed to comply with a non-disclosure agreement he signed.
Timothy Poon and Brian Crecente at Polygon
BLUR launch jam has started
I’ve teamed up with the BLUR folks to help them find HTML5 game developers eager to try the new messaging app that is also a platform to promote indie games.
Andrzej Mazur's blog
Tutorials
Using GSAP to animate game UI with Canvas
While developing the game I used many neat things like Canvas, SVG and CSS anims, gesture recognition and a video stream that’s dynamically constructed on the fly.
Opher Vishnia at CSS-Tricks
“String Avoider” HTML5 game prototype updated: adding scissors powerup
Collecting scissors does not kill you but shorten the string. This means, it’s a powerup. See also the next part - levels and better graphics with a gradient background.
Emanuele Feronato's blog
Competitions
js1k 2017
Tools
Phaser-runtime - run Phaser games on desktop
Phaser NPM Webpack TypeScript starter project
Demos
Alpaca peck
Gravity (Three.js, instancing, GLSL)
Games
Strike Tactics