— issue #140Gamedev.js Weekly #140
Articles
How video game concept artist Janice Chu finds inspiration in limitations
Unlike a lot of artists, Janice Chu didn’t necessarily grow up knowing she wanted to draw things for a living.
Andrew Webster at The Verge
Free-to-play isn’t a special case in ethics
Over the past few years, more than that even, there has been a lot of discussion around free-to-play games and ethics.
Ian Griffiths at Gamasutra
requestAnimationFrame scheduling for nerds
A few people were curious about the scheduling of requestAnimationFrame callbacks, so here’s the tl;dr.
Paul Irish at Medium
Publishers for indies – are they useful anymore?
The role of publishers in games has changed massively in the last four decades.
Brandon Sheffield at Gamasutra
Progressive web apps running as native OS X apps
Progressive Web Apps are getting ready for desktop.
Vlad Filippov at Opera Dev
Tutorials
Using a texture atlas to optimize your game
In a 3D game, the UI is usually made of 3D elements (such as planes or boxes) with textures.
Matteo Sciutteri at Tuts+ Game Development
HTML5 prototype of iOS hit “Hero Slide” made with Phaser – controlling the game with swipes
I am showing you how to control our Hero Slide prototype using swipes.
Emanuele Feronato's blog
Resources
Humble GameMaker Bundle
JS MythBusters - optimization handbook from a high level point of view
Demos
Voxel Mario
Radians explained (SVG + JS, no library)
Glitch art with HTML5 Canvas
Games
Simplify This Horse