— issue #118Gamedev.js Weekly #118
Articles
Why we gave away $2m worth of copies of SpeedRunners
It’s incredible to see a 7-digit number of players, but it’s even more amazing when you dive deeper and see how we got there.
Alex Nichiporchik at Tiny Build
Ariel's hierarchy of creative needs
This dude Abraham Maslow, he saw the patterns, and he wrote about them in a paper called "A Thoery on Human Motivation".
Ariel Gross at Gamasutra
Run your Construct 2 games as Xbox One apps
Yesterday at the Build conference Microsoft announced that anyone can turn their Xbox One in to a dev kit for Universal Windows Program development.
Ashley Gullen at Scirra's blog
The careful design of Cave Story
Cave Story cemented itself in indie game history as one of the few critically acclaimed games to have been created entirely from scratch by a single person.
David Xu at Soldier from the Surface
Gaming needs to argue more, here are some suggestions
Today, I argue for more argument on the Internet. I freely admit that this is a Hardcore-difficulty rhetorical maneuver.
Jeff Vogel at Gamasutra
Tutorials
HTML5 prototype of iOS game “Perfect Square” – step 2: adding levels
We are going to add only 30 more lines but we will feature level progression and the main GUI. Also check out step 3: adding in-game instructions and scaling the game for any resolution.
Emanuele Feronato's blog
Easy Cardboard VR in WebGL
We’ve launched a new library and developer tutorial and sample project showing you how to implement your own Cardboard VR web applications using PlayCanvas.
PlayCanvas blog
Resources
Living tissue tileset
Matriax free assets
Demos
Fractal explorer
Porsche Blackbox
Games
Touch of Blood